PlayStation Vita: It’s Official, and Here’s The Price – Kotaku



This January, Sony debuted its new gaming handheld in Tokyo. The portable’s codename was introduced as NGP, or “Next Generation Portable”.

Today, at the E3 gaming expo in Los Angeles, Sony revealed the handheld’s final name, PS

Vita, as well as its pricing.


PlayStation® Portable

Image by @kevinv033 via Flickr


The portable has dual touch pads, dual cameras, an OLED screen, GPS, six-axis motion sensors and a three-axis electronic compass. The portable’s model number is PCH-1000; the current gen PSP’s is PSP-3000.

“Vita means life,” said Sony Computer Entertainment Kazuo Hirai, adding that the Vita will “blur the lines” between entertainment and real life, allowing you to connect and interact like never before.

PS Vita owners can get online at any of the over 24,000 AT&T Wi-Fi hotspots across the U.S.

As previewed earlier this year in Tokyo, the PS Vita has a feature called “Near” that allows them to find out what other PS Vita owners in the vicinity are currently playing and what titles are popular.


Image via Wikipedia

Vita, pronounced “VEE-ta”, will have Wi-Fi and 3G/Wi-Fi models. Sony is partnering with AT&T as the exclusive mobile carrier for the United States—an announcement that drew groans from the audience at E3.


The PlayStation Vita Wi-Fi model is priced at US$249, and the 3G/Wi-Fi model is $299. Additional details about AT&T data plans and pricing will be announced later. Likewise, plans for the PS Vita’s carriers outside the U.S. will be made public at a later date.

In Japan, the Wi-Fi model is priced at ¥24,980, and it’s €249 in Europe. The 3G/Wi-Fi model is ¥29,980 and €299.

The PS Vita will successively launch in the global market at the end of 2011.

You already knewmost of the details about the next PSP. But now we know its name: The PlayStation Vita. ‘Cause it means life, or something. Update: Hands on. (Sony was being stingy about photos/video though, sorry!)

Where to start? The five-inch, 960×544 OLED display screen is uh-mazing. Super duper rich. And clear. The the 220ppi density is just enough to make all those polygons look perfectly crisp and seamless. Which, sure the screen being baller is meritorious in and of itself, but it’s critical for the Vita, considering that it’s trying to bring a full console experience to your oversized pockets. And well, the screen is pretty damn crucial to delivering that, which it really really does. Most games take serious advantage and look gorgeous, from the new Uncharted to quirkier titles like the flat, super-2D music platformer Sound Shapes.

Are they PS3-quality? Not quite. But. But, it’s safe to say they’re reasonable attempts at such a standard and totally the best-looking portable games ever. The claims of their amazingness and how they touch your eyeballs in special ways are not hyperbole, for the most part. It’s easily a generation or two ahead of anything on iOS, and like half a gen or so ahead of most of the 3DS stuff I’ve played.

It’s light. Almost weirdly so, considering the bulk. I almost wish it was heavier, the plastic denser and more expensive-feeling. It doesn’t feel cheap, just not on the highest quality side of the build spectrum. But it does very much feel like a PSP in your hands. It’s meaty, though you most certainly do not need gorilla hands to hold and use it comfortably. You will need a bag or some serious cargo pants to carry it around.

I think I hate the back touch panel. At least, after 45 minutes of gameplay. Fundamentally, the real problem is that almost every game that used it did so in a way that felt unnatural and forced or gimmicky. (One of a few expections: Little Big Planet.) It’s spatially disorienting, trying to inversely translate your movements to the screen, mentally. And it’s hard to tell where your finger are precisely in relation to the screen, even when games show you exactly where your finger is with a graphical overlay, because the touchpad doesn’t have enough of a texture to readily set it apart from the rest of Vita. So I was accidentally touching the touchpad all the damn time, not aware I was stroking it. Also, there’s like no good way to hold the Vita when you’re doing touchpad activities-it becomes an awkward, nerdy dance of trying to hold the Vita securely enough you won’t drop it while being keeping your fingers limber enough to play the game, particularly one requiring you to manipulate the rear touchpad with four fingers. What’s holding up the Vita? Good question.


Sony PSP

Image via Wikipedia


What I don’t hate: The twin analog sticks. It made Uncharted feel like a teeny-tiny version of the real thing, in my hands. They’re a little looser, a little nubbier than I’d like, but full on analog tumors wouldn’t work here, so they’re about as good as I expect. The buttons could stand to feel a bit more substantial, too.

Overall, it’s hard not to see the crazy potential in the PlayStation Vita. The graphics and hardware are truly killer, even if it is asking you to carry around a lot to experience that. My only concern is that a lot of the games, or at least the ones I’ve seen, haven’t quite figured what to do with all of the 10 million control options presented to them-some are splitting the difference, letting you control the game however you wish, with buttons or the touchscreen, while others are very intentionally designed to get you to use the Vita in a particular way. Which would be fine, if any of them could actually sell me on that rear touch panel, or even incorporate the standard touchscreen up front more smoothly. Regardless, this is some seriously exciting hardware, so I can’t wait to see what developers do when they figure out how to really use it.

The Wi-Fi model’s gonna be $250, while the 3G model’s gonna be $300. (Better than I expected, really.) It’s coming out “this holiday season.” AT&T is the exclusive carrier of the 3G model of the Vita in the US. Wow. No. Wow. Wow. No word on the data pricing at the moment.

There’s a new “social connection tool” called Near which lets you play and recommend titles to people around you, kind of like Nintendo 3DS’s StreetPass.



Sony Booth: PlayStation Portable Arcade 2

Image by Samanathon via Flickr



PlayStation Vita: It’s Official, and Here’s The Price – Kotaku.


Sony PSP

Image via Wikipedia

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